In Without Warning, a radical terrorist group has targeted and seized  the Peterson-Daniels Chemical Facility, a vulnerable location that  jeopardizes millions of people from the devastating ecological hazard it  imposes if destroyed. Pleas are useless and any direct military assault  would be too great a risk. As terrified hostages fearfor their lives,  their only hope lies with a covert operations team, whose goal is to  infiltrate the plant and eliminate the merciless enemy. The harrowing  events unfold over a 12 hour period, featuring a unique gameplay dynamic  which enables the six central characters to experience events across  the same timeline but from their own distinct viewpoints. The player  controls each character individually, with the focus automatically  shifting to a new character at key moments which are unfolded throughcut  scenes. By switching between the characters, their individual tales are  woven together to create an overall picture of the events that happened  during the crisis. The player will also retrospectively view events  through the eyes of another character and is therefore not only a  participant in the events, but a spectator as well. Furthermore, actions  performed as one character affect the progress of others and players  must successfully utilize the strengths of each in order to advance.






 
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